Learn to code with step-by-step lessons. A place for students to work through programming fundamentals and build skills.
In this tutorial you’ll build a playable Tetris game step by step. You’ll see why classes are useful for organizing the game, and you’ll practice problem-solving for:
Complete the lessons first if you haven’t already (variables, conditionals, loops, lists, functions). You’ll need Pygame installed and basic knowledge of classes, lists, dictionaries, and loops.
Work through each step in order. On each step page you’ll find a goal, click-to-reveal hints, and a link to a solution page. Try the step yourself, then compare with the solution before moving on.
| Step | Topic |
|---|---|
| Step 1 | Why classes? Game and Piece |
| Step 2 | Storing the board and the current piece |
| Step 3 | Moving pieces and collision (lock & new piece) |
| Step 4 | Rotating pieces with offset lists |
| Step 5 | Preventing rotation into walls and other pieces |
| Step 6 | Clearing full rows (see the bug, then implement) |
Start with Step 1 - Why classes?.
You’ll have a game you can run from your own script. Play it, show it to a friend, and try the ideas below to make it feel more like yours.
Make it yours (optional):
pygame.display.set_caption("Mia's Tetris")render() or when you draw the boardpygame.mixer and a short beep or use a free sound from the webThe reward is running something you built. Every time you move a piece or clear a row, that’s your code doing it.